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The library documents itself · GPU

stzGpuBuffer

8 own methods · 0 forms written with extensions, listed under their method

the source: base/gpu/stzGpuBuffer.ring(opens in a new tab) · All classes · The area reference: GPU

Under each method, its extensions (Q CS XT Z ZZ IB W U): bold and ticked, it exists; struck, it does not. The extensions and what they mean

No method of this class is run on this page: the class reaches files, the network, processes, the clock, chance or sound, and an example run here would only be an example of its effects. Each method carries the explanation the library gives of itself.

Method
Explanation, as the source carries it
init
paIdCount = [ nEngineBufferId, nElementCount ]no extension
Id_
(no comment in the source: the name reads as a sentence) id_no extension
Count
(no comment in the source: the name reads as a sentence) countno extension
IsAlive
(no comment in the source: the name reads as a sentence) is aliveno extension
Download
The vector, back on the CPU. Raises if the buffer was freed or evicted.no extension
ApplyQ
Run a ONE-INPUT kernel over this buffer; the result is a NEW resident buffer (this one is untouched). No transfer happens -- that is the point.no extension
ApplyWithQ
Same, with the kernel's scalar values: [ :alpha = 2.5, ... ]no extension
Free
(no comment in the source: the name reads as a sentence) freeno extension